Memes and Games
I’ll begin with a quote, this quote is quite large, because it’s all good. This quote is taken from the book Memetic Magic which I’m currently way too poor to buy. If you want to buy it for me I’ll hug...
View ArticleGame Design as a Viral Disease.
First, for those who did not notice(most of you), I’ve begun syndication of game related, especially CSI related information to a new Blog, aptly called, CSI Games. A question to my LiveJournal...
View ArticleCranium Rats – Meta-Chanics.
This is a post which is not re-posted from my LiveJournal, hard as that may be to imagine. I did not post this on my game, the Meta-Chanics section because I believe in a "Double-Blinders" test of the...
View ArticleWith Blinders…; The System Stands Alone.
This post relates directly to the previous post. I am not going to tell you why; I'd build you a rifle but not shoot for you, I will build you a fire but I will not cook for you; I will present you...
View Article…and Double Blinders; The Players Don’t(Stand Alone).
This post is a direct continuation of this post, unlike most posts which build indirectly on what has come before(Yes, reading this blog in order helps greatly). Seems like there'll also be a surprise...
View ArticleBlindness without Blinders.
Well, this is the third in a series of posts, that originally was planned to host only two entries. These posts present practical theory(?), they give you concrete considerations when you play, design...
View ArticleSpecific Blinders; Constraints; Isn’t it Getting Dark in Here?
So, here we are, still with the issue of blinders. Blinders are practical things, they help shape your design and play, and as such we give them still more space. When you use Blinders in specific...
View ArticleThe GM Element; Considerations, Overview.
First, let me begin by noting that I’ve just found out Britt Daniel, aka Tetsujin78 is dead. What a blow. I have nothing to say really, no way to put it into the right words. Our usual bunch of service...
View ArticleOn Tunnels; A Repost.
The following post is taken from this post on the Forge, originally titled [Cranium Rats] On Flags Alone?, I refer to this post earlier on the blog, but it’s not really a Blinder, but a Constraint. I...
View ArticleOn Flags; a Component.
First, let me say that I am still awaiting replies for this post, and that you people should be participating. This is a group effort, feel free to reply to posts, no matter how old. You will note...
View ArticleBlinders; Once More with Feeling.
First, the previous entry got mentioned on RPG Theory Review, making this the 3rd mention there of this blog, and the fourth of CSI Games. Second, this is the second post of December 2006, I’ll do my...
View ArticleAn Editorial: On Identification.
This is an Editorial, this means that I sometimes will get to air game/theory ideas without the need to tie it down to competition. Sadly, this is still my blog, as in all the entries in it are still...
View ArticleCompetition as Training Wheels.
Quite recently we held a discussions called “Competition? What for?” on this very blog, and with this post I’m going to give a suggestion on a possible role of competition in games, specifically RPGs....
View ArticleStory; Road or Destination?
The previous entry was mentioned on RPG Theory Review, twice, once during the weekly review, and once during the monthly review. A first. Yehuda Berlinger also mentioned the same post on his blog....
View ArticleStory? Really?!
We’ve talked about inclusive versus exclusive before, and in a way, this post will also be about that. We’re also going to stay about fairly basic stuff, which is also very controversial and very...
View ArticleCompetitive Games and Handicaps.
The previous post was mentioned on RPG Theory Review. Always warms my heart when it happens. I’ve noticed the blog wasn’t updated recently, and I hope it will soon be updated once more. Not that I’m in...
View ArticleThe Coin’s Other Side: On Losing (and Elimination)
This post is going to be quite basic. Basic does not mean that it will be simple, but that it stands at the base. I may not give you answers here, but I’ll present something that any person who designs...
View ArticleThe Limits of Designing for Role-Playing.
I think this may surprise people, but the thing that had actually set me on the “warpath” of the Blinders, so to speak, of people saying their games are about and using advice to get there instead of...
View ArticleMemes and Games
I’ll begin with a quote, this quote is quite large, because it’s all good. This quote is taken from the book Memetic Magic which I’m currently way too poor to buy. If you want to buy it for me I’ll hug...
View ArticleGame Design as a Viral Disease.
First, for those who did not notice(most of you), I’ve begun syndication of game related, especially CSI related information to a new Blog, aptly called, CSI Games. A question to my LiveJournal...
View Article